3D-Coat 3.00.08
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Date added
August 15, 2009
Developer
All time downloads
2,068
License / Price
Platform
Windows
Description of 3D-Coat 3.00.08
Great 3D image creation
3D-Coat is a useful tool for 3D artists and designers aimed to boost the speed and quality of 3D-object texturing and detailing and developed specifically for game development and 3D-art needs.
3D-Coat has a lot of advantages like :
• Painting textures and sculpting. It combines painting layered textures and sculpting in one easy to use interface.
• 3D Layers. Every layer consists of a colour, specular, transparency and displacement channel.
• Compatibility. Full compatibility with Light Wave 3D, Modo through . lwo format, with Maya, 3ds Max, Carrara through .fbx (import) and .obj format.
• 3D mouse support. 3D-Coat supports 3D SpaceNavigator of 3DCONNEXION. Navigation became more handy and intuitive.
• Connection with Adobe Photoshop. It can work in a deep connection with Adobe Photoshop or any 2D-editor that can edit PSD files.
Key features
• Usual workflow. At input you provide an OBJ file of 1-100 thousand polygons, preferrably with UV-mapping in place, at output you get either an object of 1-10 million polygons or textures of normals, displacement, color, transparency and specular. Maximal texture size is 4096 per 4096. Fully seamless texturing provided!
• Relief, color, specular. Possibility to draw relief detailing, color, specular and transparency on model's surface.
• Copy/Paste. All you previously did in 2D now can be done in 3D editing with layers, cloning surface areas, image transforming on surface, Copy/Paste, filling sealed areas, gradient filling, filling area inside contour, darkening, lightening, smoothening, sharping and so on.
• Technology of 3D-Coat. Small geometry details get automatically added onto normal map, while large ones modify the geometry. As a result, the object of 40 to 80 thousand polygons displayed on screen looks as of 5 to 10 million polygons owing to detailed normal map.
• Normal map gets instantly formed, so you can view the object in low-polygonal mode and straight away see how it is going to look in your game or scene. This is particularly important for developing games.
• Details, applied along a spline. You can easily add details, applied along a spline, such as chains, bandages, fringe, zipper. Details can be imported as from 3D objects, so as from images.
• Channels of pen. Pens you draw with contain plenty of channels - depth, color, specular, eraser mask. This allows to considerably speed up the object detailing as you can both apply relief detailing and draw with color.
• Body sculpting. Although 3D-Coat is more oriented for small detailing, it allows for global object modification, body sculpting too. You can easily bend a hand or a finger, enlarge the head, change object proportions or posture.
• Object deforming tool. You can fix several points on the object's surface and pull one of them to see the object smoothly deforming. For example, you can easily create a smile or enlarge the object's ear by simply pulling it having fixed the head.
• Text scribing. You can easily scribe text any way you like, even wrap the text around the object.
• Fill with fractals and materials. Closed-up areas can be filled with fractals and materials which contain depth, color and specular. The material can be applied not only from camera, but also with use of cubic mapping.
• Transfer details from photo. You can transfer details onto the object straight from a photo.
• Draw with contour, square. You can draw not only with a pen, but also with a contour, square, line linking two dots or a spline curve. This allows drawing not only soft organic forms, but also even, strict 'man-made' forms.
• Connection with Adobe Photoshop. Working in 3D-Coat you can edit texture or current projection in the external graphics editor, and this works with layers in place! For example, you can add a layer in Adobe Photoshop and it will get automatically transferred into 3D-Coat.
• Posibility to edit in external 2D editor. Virtually all can be edited in external 2D editor ?C pens, current selected area, clipboard contents, while preserving channels of depth, color, specular.
• High resolution textures. Exporting textures and 32-bit displacement.
• Generation of UV. Automatic generation of UV coordinates enabled
• Several textures. Support of objects with several textures.
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