Snes9x 1.53
Date updated
July 20, 2011
Developer
All time downloads
1,442
License
Platform
Windows
Our rating
0 / 5

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Description of Snes9x 1.53
An advanced emulator for Nintendo games
This emulator of the successful game console by Nintendo, in which great games like Mario, Zelda, Yoshi or the first Mortal Kombat, is one of the best developed. By simply copying the ROMs to the indicated folder and launching the emulator, we will have at our disposal all the games that we want. To load the ROMs, all we have to do is go to the File menu, enter in Load, and select the game that we want to play at.
The emulator works really well with practically 100% of the games designed for SNES, this is mainly due to the fact that the game console wasn't extremely complex, and is rather simple to emulate it with modern technology.
What's more, Snes9x can be launched perfectly from a USB key, becoming portable, because it is only necessary to decompress the file somewhere and it isn't necessary to install it.
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What is new in version 1.53
• Rebuilt IRQ handling.
• Improved overall timings, now Snes9x can handle events in a opcode a little.
• Improved screen interlace and sprite interlace supports.
• Fixed Hi-Res pixel plotter.
• Fixed C4 for Mega Man X2's "weapon get" screen.
• Fixed Super Buster Bros. graphics after reset.
• Improved SA-1 support.
• Added SA-1 CC2 support.
• Fixed SA-1 NMI override mode.
• Fixed Dual Orb 2 sound glitch.
• New APU timing hack, fixes various games that exhibit problems with Blargg's SNES_SPC library.
• Fixed the problem that echo buffer breaks IPL ROM.
• Fixed movie snapshot unfreeze inconsistency.
• Faster config file saving.
• Fixed BlockInvalidVRAMAccess config file option. (windows port, unix port and gtk legacy config)
• Remove POSIX dup and access calls, and rename qword to fix compilation with Cell SDK.
• Fixed PS3 version save state crash by using heap allocation for soundsnapshot.
• Fixed crash relating to double-closed descriptor.
• Removed CPUShutdown speedhack, DisableHDMA and DisableIRQ options.
• Removed remaining outdated asm code.
• JMA 64 bit support.
• GTK+, Win32, Mac: Added optional Hi-Res blending.
• GTK+, Win32: Support for bsnes-style XML shaders.
• Win32: Full unicode support.
• Win32: Restored OpenGL mode.
• Win32: x64 version.
• Win32: HLSL shader support.
• Win32: Win7 jumplist synchronizes with recent roms list.
• Win32: Updated menu structure.
• Win32: Drag&Drop support for ROMs.
• Win32: Reworked movie-recording with size selection.
• Win32: Restored SPC save option.
• Win32: Fixed vsync in DirectDraw.
• Win32: Improved window position saving.
• Win32: Restored compile with DEBUGGER.
• Win32: Fixed various edge-case errors and/or possible leaks.
• Win32: Config file option to always center image.
• Win32: Fixed "Turbo Down mode" hotkey assignment.
• Win32: Added and fixed Autofire for D-pad.
• Win32: Fixed aggressive soundsync wait.
• Win32: Added window size presets.
• GTK+ : Added ability to set specific folders for SRAM, patches, snapshots, etc.
• GTK+ : Fixed many permissions issues with config folders.
• GTK+ : Updated compatibility with latest GTK+ and GtkBuilder. Added experimental support for GTK+ 3.x.
• GTK+ : Updated software output to use cairo and added the
• ability to use bilinear-filtering with it.
• GTK+ : Fixed issues where cheats wouldn't stay enabled.
• GTK+ : Fixed focus issue when there is no window manager.
• GTK+ : Fixed X Visual incompatibilities and expose
• problems in the Xv and OpenGL outputs.
• GTK+ : Fixed vsync with new X Server and NVIDIA drivers.
• GTK+ : Added "Reduce input lag" option to OpenGL output.
• GTK+ : Added a visual indication of the expected video refresh rate for the currently selected sound input rate.
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