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IL 2 Sturmovik Patch 4.11.1

Your rating
(0) 0 Votes
Date updated
April 26, 2012
Developer
Ubisoft Entertainment | (more products)
All time downloads
3,525
License
Platform
Windows
Size
54.20 MB

Description of IL 2 Sturmovik Patch 4.11.1

The latest update patch for IL-2 Sturmovik series
Oleg Maddox’s world famous IL-2 Sturmovik series of flight simulators continues to expand. The latest offering, IL-2 1946, adds 36 new planes, four new gigantic maps, over a hundred new ground objects, and nearly 200 new campaign missions.This new opus also includes all of the previous Il-2 series content. What years ago began as a one-aircraft study sim is now an astonishing anthology, with a whopping 229 flyable aircraft and over 300 aircraft total!

Not to mention that players will have the opportunity to get a first glance at the future of the series arriving next year: Storm of War Battle of Britain via exclusive bonus videos that will be available for download.

Key features

• New Aircraft: " 32 new flyable fighters and bombers, and four new AI aircraft!
• Over the Russian Front, the player will gain access to six new versions of the Petlyakov Pe-2, the most famous Soviet level and dive bomber of the war.
• In the Far East and the Pacific, players will finally fly the long-awaited one true heir to the series namesake, the Il-10 Sturmovik. Other new planes range from the Ki-27 Nate, the plane that fought against the Flying Tigers in 1941, to the N1K2 George and J2M5 Jack, the two most advanced Japanese fighters of WWII.
• Finally, the player will fly over a dozen new jet and rocket aircraft such as the MiG-9 jet fighter, the predecessor to the famous MiG-15 that gained world-wide fame in the Korean War; the Ta-183, a jet fighter designed by Kurt Tank, the creator of the famous FW-190, and the Arado Ar-234 Blitz, the world’s first operation jet bomber.
• New Maps: Large new historical maps of the Kiev region; a map of Manchuria focusing on a border region between USSR, China and Japanese-occupied Korea; a large bonus Burma map; and an online Khalkin Gol / Nomonhan map.
• New Campaigns: Nine new campaigns with nearly 200 missions add incredible realism and attention to detail. There are detailed careers for fighter and bomber pilots, for the German, Soviet, and Japanese air forces, offering such varied objectives as flying jet bombers over occupied Europe, to intercepting American B-29 Super fortresses over Iwo Jima and Japanese home islands! As opposed to dynamically generated campaigns that shipped with our previous offerings, the new missions are all hand-made, giving the player much more detailed environments, and much more exciting missions.
• Alternate History: Three of the nine campaigns are a departure into alternate history, focusing on hypothetical battles between the Soviet Union and Germany in the year 1946, while WWII still rages on. Both the VVS and Luftwaffe now have access to advanced jet and rocket fighters, and other revolutionary technology. All of these new planes are modeled with the same incredible degree of historical accuracy and attention to detail as all the other planes in Il-2.
• New Features: With the alternate history campaigns, the player will gain access to such exotic equipment as Soviet mixed-power fighters, using both piston and rocket engines; fly incredible jet aircraft capable of sub-sonic speeds; and launch wire-guided air-to-air rockets at enemy bomber formations. 1946 also adds an incredible variety of new ground targets, including, for the first time in the series, trenches and bunkers that give a whole new dimension to the ground attack aspect of the sim.
• Nearly 1,000 new Paint schemes: The new planes, as well as many of the other ones in the series, come with a host of historical paint schemes, showing many of the individual aircraft or squadrons that served in WWII.
• Detailed Plane Guide: A detailed document, totaling over 450 pages of information, gives the low-down on every single one of our 229 flyable aircraft, allowing new players much easier access to the incredible variety of aircraft in the sim.
• Exclusive Bonus: Making of, interview videos and screenshots of the new features, plus exclusive screenshots and never before seen videos taken from the next Maddox game: Storm of War™: Battle of Britain. Those videos will highlight some of the great improvements you will enjoy end of next year. Plus screenshots of the team behind this game. The previous games of the brand are also included in the bonus: IL-2 Forgotten Battles: Ace Expansion Pack and Pacific Fighters.

What is new in version 4.11.1

• Problem with class compiling causes problems with online & check runtime.
• Finding a free space for plane spawning on carrier deck is overloading dedicated server too much which can cause temporary warpingNo problem for normal player hosting.
• "Data corrupt" error message appearing from some QMB missions.
• Saved Quick Mission Files from 4.09m do not work correctly anymore when they are loaded.
• Destroyed ships are reported as bridges at the stats page.
• Transparent runways on tracks are visible with red tint.
• Several issues with MDS recon (blue side recon planes not recognized, no AI planes available in recon planes list, all ground units are not indentified).
• Entries for "Countries" in the home base MDS screen are not loaded correctly when mission is opened in FMBSaving after this erases the countries list.
• In dogfight missions, clients are not able to ground spawn from the test runwaysThe old narrow transparent runway should stays as airspawn only, but the two new transparent should be ground spawnable.
• Fulmar unable to take off from ground airfields because of wrong tail wheel rotation.
• Bf-109 G-6 Mk 108 cannons don't work.
• Bf-109 G-6 Finnish version cannot use the Wfr.Gr.21 rockets.
• S-80 torpedo boat rear gun alignment is invalid.
• "Late" Mk13 & Type91 torpedos are missingLate variants were added to all those planes that carried the old "non-late" torpexcept Swordfish torp was changed to British Mark XII.
• Ju-88 with empty loadout causes exception.
• AI planes on DF maps not flyable from external view.
• Ju-88 A4-torp FM has dive brakes.
• P.11 FM version is old.
• Spitfire Mk.IXc 1942 - when 2x250lb bombs loadout selected, only one (left-side) bomb is shown under wings in loadout screen and in game.
• Do-217 (both version) are missing one clip from right wing, so wingtip goes through ground.
• Ghost landing gears on Hs 129 when it gets ripped away.
• Wrong amount of ammo in Bf-109F-4 2xMG151 pods.
CW-21 cockpit warning lights not functioningAdded lights for following functions (up to down in panel):
• fuel pressure
• oil pressure
• fuel valve closed (lights when fuel is just about to ran out)
• low/poor mixture
• prop RPM low
• supercharger high
• flaps down
• gears up
• Magnetic compass in Ju-87 pits show wrong valueAlso the pits show the old black horizontal lines and red line in repeater compass.
• Wind above 5m/s affects AI planes (fighters) spawning in a bad way.
• Selecting the Enemy frequency from the communications menu results in the Friendly frequency being selectedThat is, both the Enemy selection and the Friendly selection result in the radio being set to friendly.
• Yak-9UT default loadout changed to 2X B-20 + NS-23Additional 2X B-20 + NS-37 loadout added.
• CantZ.1007 made more prone to fuel tank fire.
• Magnetic compass in Arado jet is showing wrong indications.
• Nav indicator (NDB) in TB-3 works opposite to red type indicators in all other soviet planes.
• AI skins in MDS mission are not saved in NTRK.
• Even with AI radio turned off in MDS scenarios, the ground control still uses radio during landing.
• Java exception in DF mission when checking player's loadoutNo effect on gameplay, just visible in log.
• Hs 129 canopy doesn't close completely when jumping from external view to cockpit view just when the canopy is closing.
• MDS aircraft limits cause problems for hosting player when homebase is out of aircrafts.
• Yak-9B/D should not show homing instrument in realistic navmode.
• Max distance to request runway lights should be bigger (increased to 10km).
• N1K auto flaps bug, When turned On/Off/On fast switch to last position.
• Me-163 Komet cannot take off under player's autopilot control.
• Do 335 V13 repeater compass does not work correctly.
• Ar-234 doesn't show anything in HUD when repeater compass heading is adjusted.
• Player with autopilot on during takeoff will causes engine fire with certain jetsAutopilot slams the throttle(s) forward too fast.
• Hs 129 bomb loadout with 250kg & 2x50kg drops in wrong sequence.
• Hs 129 compass rotates to wrong direction in the old nav mode.
• Fixed Hs 129 pit disappearing engine instrument bug in certain damage conditions.
• Players complain that hearing/understanding Morse code is too difficultAdded "learning mode" and ability to show Morse code as text & conf.ini parameters to enable it.
• Client side can enable this feature with ShowMorseAsText=1 (under GAME) and server side can disable this online with allowMorseAsText=0 (under NET)
• Wrong emblems for 279 & 281 squadriglia.
• Aiming point for the Bk3.7 on the Bf 110 G-2 is below the center of Revi circle.
• He-111 gunners change to killed 3D mesh from the first hitAppears as if dead gunners are shooting.
• Some textures for Solomon maps appear as too bright.
• Small texture bug in He-111H-12, Hs-129 and Do-217 skinsMissing nav lights.
• I-15 cockpit has few wrong materials and old textureAppears as dark spot around the tube sight & window.
• When Re-2000 bombs are released, they jump up a little before falling.
• Wrong localization of He-111H-6 bombs (other languages than english).
• No default skin folders or void skins for new spits.
• Erg_JG26 has invalid gruppe number 5.
• Glidepath of AAF IAS should be finetuned better to match typical runway lengthNow the landing following instrument precisely falls short.
• B-25 blind landing instrument should be much more sensitive in horizontal level3.5 dec for full deflection according to manual.
• Various spelling mistakes in CW-21 cockpit.
• No prop pitch HUD printout when changing pitch for enginesWhen engine #1 & #2 pitch is mapped, only #2 shows the HUD text.
• On the Ground Control page of the communications menu there is no customary blank line between the last option and the '0.Back' option.
• He-111 H-2 & H-6 top gunners use a part from H-12 which leaves a visible gap when zoomed out.
• Static version of the old P-47 and new Spitfires missing.
• "Torpedo failed to enter the water" message renamed to "Torpedo failed".
• Typo in FMB Properties tab.
• Solomons Aug 42 Map - wrong forrest tile in the ocean.
• Wrong Spitfire Mk.Vc cockpit positionAlso several Spit pits have bad texture mapping at canopy frame.
• Bf-110G-2 external tail gun barrel is visible when in gunner's pit.
• Dead R-5 gunner switching positions.
• In french localized version, the prop pitch display is wrong"Pas dhelice {0}%"
• Ju-88A-17 D2 LOD bug.
• Night is sometimes too dark and instruments cannot be seen very well.
• Aligning GUI buttons on subsequent screens in QMB.
• Smolensk map, QMB - "Smolenk" typo in Czech localization.
• Slightly reduced maximum impact speed for Italian torpedo.
• Radio communication (TAB commands) sometimes can also activate the key that is mapped to same numeric key that TAB command uses.
• Bf-110G - the lights for the gear EIN/AUS are the wrong way around(i.ein wrong place).
• AFN-2 gauge doesn't have a working night illumination on Stuka D and G versions.
• D3A1 cockpit airspeed gauge shows wrong indications.
• He-111 H-6 tail stinger changed to MG17.
• Me-210 PaK40 changed to Bofors40.
• Removed arming delay and safe jettison from certain weapons which didn't have fuzes.
• Correction of Wind Table calculation.
• Added missing DF gauge to A-20 pits and added material fix for A-20G artificial horizon gauge.
• Fix for QMB old missions altitude.
• Disabled beacon keys if realistic nav difficulty option is off.
• Reworked the way G limit indicator is displayed in cockpit view.
• Neutral AAA shooting at spawned planes in DS.
• Changed Tempest speed gauge to show MPH units instead of knots.
• Chocks on ground airfields causes jamming & strange results if chocks are on and player fires guns.
• Added few minor LOD, shadow mesh or other corrections for G.55, Seafire, Re-2002 & Do217.
• IAR-81 pit pressure gauge needle are at wrong positions.
• Added better Re.2002 & Cant Z.1007bis custom BMP skins.
• EOFException visible in logs when playing older ntrk.

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